Upcoming "Cosmic Eclipse," prerelease

The newest Pokemon set; Cosmic Eclipse,” debuts this weekend in the form of a prerelease event at Frontline Games. I thought I’d take a moment to share some of the most anticipated cards for prerelease format that may just help you pick up a win or two this weekend.


If you’re unfamiliar with how a Pokémon prerelease is run, look no further! This weekend you’ll be introduced to a “Build & Battle,” box in which you’ll find; one of four exclusive promo cards, a 23 card pack filled with essential deck building cards, four Pokémon TCG: Sun & Moon - Cosmic Eclipse booster packs, and a deck-building tip sheet. 


This box will contain everything you need to build your own 40 card Pokémon deck and play three rounds of 4 prize card games. After each round you will receive an additional “Cosmic Eclipse,” pack which you may open and have the option to edit your current 40 card deck with. (Exclusive addition to the format from Frontline Games.)  All of the energy required in your deck will be provided to you by Frontline Games.



In this article I’ll be steering away from mentioning any “TAG TEAM GX,” or regular GX cards because there is a high chance that the “Build & Battle,” box you open will not contain either of those rarities. However if you are one of the lucky ones that stumble across a hyper rare in your random packs, I strongly recommend you play them because of their higher attack powers and higher HP.

Now let’s get into the cards you’re more likely to run into...





Prerelease Format Favorites





Rotom – Psychic – HP70

Basic Pokemon

[1 Colorless energy] 

Cycle Draw: Discard 1 card from your hand. Then, draw 2 cards from your deck.

[1 Psychic energy] 

Energy Assist: Attach 2 basic Energy from your discard pile to your Benched Pokemon in any way you like.

Weakness: Darkness (x2)

Resistance: Fighting (-20)


Retreat: 1



At prerelease events, it’s almost a guarantee that energies will be placed once per turn unlike the normal standard format where we have Welder, to help accelerate our energy per turn. That’s why I love rotom so much. For only one psychic energy you get to attach two basic energy cards (any type) from your discard pile to your benched Pokemon, in any way you like. This is exceptionally good for recharging your Pokémon in a much faster way whether you spread it across two seperate Pokémon or focus both energies into one stronger move.
There are also quite a few trainer cards like the TAG TEAM “Cynthia & Caitlin,” or “Red & Blue,” that allow you to discard cards to draw or search your deck. This makes it much easier to get energy into the discard pile to instantly charge up your Pokemon in a faster way than usual. Rotom’s one colorless energy move is also helpful as a draw engine for your hand. Not only does it allow you to discard your extra energy from your hand in order to recharge it to your Pokémon, but it also draws two cards from the deck as well. In my opinion, Rotom is a fantastic Pokémon for prerelease to propel your starting turns / hands even further while your opponent is most likely taking time to attach energy or evolve into a Pokémon for later game.

Duskull – Psychic – HP40

Basic Pokemon

Ability: Soul Evolution

Once during your turn (before your attack), you may discard 3 cards from your hand. If you do, search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.

[1 Psychic energy] 

Ominous Eyes: Put 2 damage counter on 1 of your opponent’s Pokemon.

Weakness: Darkness (x2)

Resistance: Fighting (-20)

Retreat: 1




Dusclops – Psychic – HP90

Stage 1 – Evolves from Duskull

[1 Psychic energy] 

Disable: 20 damage. Choose 1 of your opponent’s Active Pokemon’s attacks. That Pokemon can’t use that attack during your opponent’s next turn.

Weakness: Darkness (x2)

Resistance: Fighting (-20)


Retreat: 3

The Duskull / Dusclops combination could have potential in this upcoming prerelease. If you happen to get a duskull in your opening hand you could easily play it as your starting active and instantly evolve into Dusclops. While the 90 HP is rather low for a stage 1, the attack’s energy cost is also low. For only 1 psychic energy you can instantly stop your opponent from ever performing one of their active Pokémon’s moves. This could potentially be very effective for stalling out your opponent while slowly doing damage, or stopping them completely from accelerating their plays with active supporting pokemon.
If your opponent was playing a rotom as their active, you could now stop them from drawing additional cards or applying extra energy to their bench. The discard 3 cards that Duskull performs as his evolution ability, could also help you in the scenario where you are running rotom and need to get energy into the discard pile. I also believe that duskull could help late game when you need to stop attacks from taking place while you build your bench back up or buy time to attach more energies to other Pokémon. A lot of the heavy hitters from this set have one heavy attack move but another move that might not be as great. Stopping that heavy attack could help save you a game or even stall out your opponent from the very start.





Phione – Water – HP70

Basic Pokemon

Ability: Whirlpool Drag

Once during your turn (before your attack), if this Pokemon is on your Bench, you may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon. If you do, discard all cards attached to this Pokemon and put this Pokemon at the bottom of your deck.

[1 Water energy] Wave Splash: 10 damage.

Weakness: Grass (x2)

Resistance: none

Retreat: 1


Phione is our water guzma! I believe this card is not only going to be a game changer for the prerelease but also for the standard game of Pokémon. This is a fantastic option for switching your opponent's active Pokémon while also not having to discard Phione. The only downside I see to this is the lack of search ability for Pokemon in this prerelease event. That being said, you do have Rosa as an option.






Rosa – Trainer



Search your deck for a Pokemon, a Trainer, and a basic Energy, reveal them, and put them into your hand.


Phione may not be as reliable as we want for this prerelease but when you do get it onto your bench it could be extremely effective.





Ultra Necrozma – Dragon – HP110

Basic Pokemon (Ultra Beast)

Ability: Ultra Burst

This Pokemon can only attack if your opponent has 2 or fewer Prize cards remaining.

[1 Psychic energy] [1 Metal energy] 

Destruction Shine: 170 damage. Discard an Energy from your opponent’s Active Pokemon.

Weakness: Fairy (x2)

Resistance: none


Retreat: 2




I went back and forth on whether or not to include ultra necrozma in this list, but ultimately it was too good to pass up. For only 2 energy (1 Psychic,1 Metal) you can hit for 170 damage. The only catch is, your opponent has to have 2 or fewer prize cards remaining. Ultra necrozma will be the “Hail Mary,” Pokémon in your deck. When you play with only 4 prize cards, it’s rather easy to get down to two very quickly. If you can finish out the game with a heavy hitting 170 damage while outlasting your own 110HP you may just take the win out from under your opponent.

Excadrill – Fighting – HP140

Stage 1 – Evolves from Drillbur

[1 Fighting energy]

Eleventh Hour Tackle: 30+ damage. If you have 3 or fewer cards in your deck, this attack does 150 more damage.

[1 Fighting energy]

Drill Bazooka: 120 damage. Discard 4 cards from the top of your deck.

Weakness: Grass (x2)

Resistance: none

Retreat: 4


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